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24 Dice gameObject of the game: add,multiply,substract,divide the outcome of 4 D10's to achieve the result of 24 Requirements: 4 D10 dices Gameplay: one the player rolls the 4 dices, first one who has a solution yells 'ME' and reveals his solution. If he is wrong he looses one point. If he's right, he gains one point. Variations: many: take different / number of dices (e.g. 3D8, 4D6), use a different sum (e.g. 13) or roll the dices (4d10) first to set the proposed out come. You could play with limited time, the one has is closest has won. (Warhammer) charriot racing:Looking at all the different stuff I have (or could have), I noticed a Below you find various contributions to this idea in an old white dwarf, [the one with the dark eldar reaver jet bike on the From: Bryan Harris <harri126@msu.edu> Anyway, the biggest problem is the fast chariot would win without much Lunatic ParcLunaticPark is just a working name as it reminds me of what the concept should be. The game is set in some kind of prison, where a prisoner/lunatic/whatever tries to escape. The players who's prisoner escapes, wins. In concept it will resemble the basic atmosphere of boardgame colditz / jurassic parc. Basicly, the player operates two personalities, one personality trying to escape and one 'friendly' guard, either helping the first person or blocking other prisoners. I'm still not sure whether it should be a card game or board game. The idea itself just appeals. Counting CardsPlayers have cards with different numbers/figures on it. All players play one card at the same time. Numbers of the card should add up to a certain figure, either by adding, subtracting, multiplying or dividing. If it doesn't add up one player after another may (must) drop another card to see if he can reach the total sum. Simple example: total should add up to 50. Players play one after another. Player who add up to 50 wins the round. Wild Wild WestSkirmish game, where as players hold 1-3 shooters that should kill oponents and/or rob banks and/or etc.. Optional, players can play different roles (sherrif, outlaws, bounty hunters, etc.). Also played on a 'Cleudo'-alike board (City with buildings, actually randomized). Basic idea, players are peasant/cowboys that draw cards and can hire heroes/villians that they draw. CCG Soccer gameCCG soccer game, still figuring out the mechanics. Basic marketing concept is: you bring out new cards every season and rate individual (real-life) players. You could actually bring out a legend deck (e.g. Cruyff, Pele, etc.). Business / IT / Telecom gameStill thinking about this one, some mixture between Business and Siedler. I'm propably too much involved here (UMTS biddings in the Netherlands). But I truly like the bidding mechanic on something you haven't clue on how it is going to evolve. Catch mePlayed on board with rooms and corridors (cluedo alike). Each player has a pawn. Object of the game is to catch eachothers pawn. Movement by throwing a dice (or two). Additional cards are supplied (to set up traps, lock doors, secretly move additional squares) and can be found at certain locations on the playing board or at certain events. This game was quite succesfully (although not completely developed) in my family, as the pawns had pictures on them of my kids. Goals was for the parents to catch the kids. The story was that the kids did not want to go to bed and that the parent had to catch them. Success!!! (I guess the look and feel (pictures of my kids and me and my wife) contributed to the success) Who know first[what you need is a game of Trivial Pursuit, some pawns, a dice, a racing track of 100 field colored blue, pink, yellow, brown, green, orange] Set up a track of about 100 field. Each field has a color as indicated. As you land on it, (one of) your opponent(s) draws a trivial pursuit card, and you answer the question according the color of the field you land on. If you miss the question, you go back to where you came from. Variations:
First person to finish at 100 (or passing 100) wins, after answering a question of the color of his/her choice. --- I'm especially looking at Warhammer alike games (Yes!!! Let's re-invent a good game). I like the mechanics where you can highly customize your units, but I really dislike the costs of the game (a good army costs about 300 Euro (that is ONE army), the intensive knowlegde of the different units/characteristics you need to have in order to play the game and the movement-mechanic (tabletop). The game is far too complex to just play with some friends. Also, the game should be more portable. An good example on this is DiskWars, but I have my thoughts here as well, the Warhammer miniatures really bring the look and feel (you could easily play Warhammer with paper proxy's I guess).
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