Links to game developers sites
Rick Heli bookmarks:
large amount of book links
The Inventor's
site: large list of link for inventors (all kinds of...).
Allen Varney: game designer
Greg Costikyan: game designer
http://www.rpgwarehouse.net:
here you find all kind of characters, tile and face sets you might need for your
look&feel of the game, http://gw.consolenation.com
and http://rpginfinity.rpgmaker.net/
are simular sites.
http://www.best.com/~heli/game/list/design.html:
here find a good source for all kind of things you need when designing a board:
tips, manufacturors of stuff, publishers, etc.
http://www.best.com/~heli/game/list/design.html
is a great source for game designing stuff (cards, tiles, publishers, etc.)
http://www.silcom.com/~tomjolly/design.htm:
interesting page on publishing your game
http://www.crossover.com/~costik/nowords.html
is a interesting essay on games, published in 1994 in a Brittish roleplaying
journal. Actually check Greg Costikyan'
page here
http://beta.communities.msn.co.uk/DiceManiacsClubakaTheRandomFandom
for everything you always wanted to know about dice
http://www.tabletoptactics.com/:
a site on mechanics and statistics for wargames.
http://www.cs.queensu.ca/~dalamb/Games/design/gameDesignSites.html:
portal for gamedesigners, mainly designed for computer games, but interesting.
http://boardgames.about.com/games/boardgames/msub6.htm:
general tips, including publishing tips
http://www.theinspiracy.com/inspirac.htm:
mainly based on computer game development
http://www.gamecabinet.com/editorials/Narrative.html:
interesting overview of various games
http://world.std.com/~Ted7/games.html:
overview of wargame systems
http://204.217.246.195/~costik/:
game designer for SPI (cool links)
Game Manufacturing Association
International
Game Developers Networks
Chris
Crawfor's links: some cool links!
http://www.players-society.com/terragenesis/
for pop-up terrain info
http://perso.easynet.fr/~philimar/
for cool maps you want to design for your games (see also the 'building blocks'
part for an example)
http://www.paperparadise.com
for paper / terrain info
http://www.boardgamesstudies.org/:
academic studies on board games
rec.games.design: newsgroup on game-design
http://www.pagat.com/class/index.html:
very good site on (standards) card games.
http://www.geocities.com/TimesSquare/Arena/8461/stratfrm.html
on computer wargames but with interesting notes for boardgaming development.
So you think you are the only game-inventor in this world?
http://www.gamesplayuk.co.uk/products.htm:
some new games here, check the many spin-off variants (wow, someone just
invented another Chess-variant).
http://www.geocities.com/TimesSquare/Fortress/7537/mygames.htm:
some ideas from Richard Hutnik
Links to various game mechanics
(the following links are just here to encourage you to search for
'game mechanics' on the web)
Game
Mechanics, Kyriotate
Game Mechanics, Game
Concepts: Game Mechanics, GAME
: Greatly Abbreviated Mechanics, Etc., Pulp
Era: Game Mechanics & Combat, Rules
and Game Mechanics, Dino
Hunt Game Mechanics, Galactic
Civilizations: Game Mechanics
if you have followed
all the links above, you must have gotten lost...
Glossary
CCG / Collectable Card Game
D&D / Dragons & Dungeons
NPC / Non-Playing Character: a game character that is
not played by one of
the player (or at least cannot win the game by itself)
RPG / Role Playing Game
TCG / Trading Card Game (see CCG)
Crawford, Chr.: "The Art of Computer Games Design",
Washington Stare University Vancouver, 1982, 1997 (edited by Prof.
Sue Peabody).
Overview and analysis of games, in the light of Computer Games
development. Free Download
Hanke, Prof. Dr. AFG & Reuver, Drs. HA, "Sociale Systemen en
Lerende Systemen", HE Stenfert Kroese BV (ISBN 9020706802)
Overview on cooperative and non-cooperative gaming systems, based
on economic models. Introduction to strategy models. If you are into politics,
this book is a must!
Tirole, Jean: "Theory of Industrial Organization", MIT press
(TIRTH, 0-262-20071-6, 1988), Chapter 11 "Noncooperative Game
Theory", (math knowledge req.)
Introduction to analyzing strategic interaction between players
(in the field of industrial organization, but very usefull as an introduction to
the general gaming theory)
Ross, Sheldon M: "Introduction to Propability Models",
Academic Press Inc. (ISBN 0-12-598460-X), (math knowledge req.)
Introduction to various aspects of statistical calculation
(Bayes, Poisson, Renewal, (semi-) Markov Chains, queueing theory)
Ruys, Prof. Dr. PHM & Vuijk, Drs. P.: "Sociale Keuze Theory",
Katholieke Universiteit Brabant (345.84.430, 1984) (math
knowledge req.)
Introduction to choice behaviour of economic agent ((a-)symmetric,
(ir-)reflexive, transitive relationships, preference theory, etc.).
Links to (Ec.) Gaming Theory
http://www.gametheorysociety.org/
http://levine.sscnet.ucla.edu/