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About players
If you design a game, focus on your target market. Let me start of with some
examples:
- If you want to play a game themed on baseball, you don't make much chance
finding base-ball haters to play the game, whether the game itself is
entertaining or not. Same idea: if you want to make a kids game, it helps if
you refer to kids-interests (or even better, make a TV around the characters
of your game or visa versa (Pokemon, etc.).
- If you draw up a game as complex as chess or go, don't expect your player
to have a social evening, as the game consumes up most of the concentration
(assuming to really want to play).
- Students are an excellent target group for 'serious' games.
Some of the topics you should look into are:
| boyz versus girlz |
| entertaining/socializing vs gaming |
| interaction vs winning |
| good feeling/bad feeling games |
As mentioned in other pages, women tend to play socializing games (to make a
sexistic remark: "where you can talk a lot while playing" :)).
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