BB_Teams4th
Parent BB_Teams4th BB_Starplayers4th BB_Skils4th

 

Parent
BB_special units

Official teams (4th edition)

Below are the standard teams according to the 4th edition. In addition it should be noted that teams may take players from allied races with the restriction of 1 per race. A starplayer counts as a player of its race (Eg. if Griff would join the High Elves, no other human player would be allowed) and only at its position (if applicable: e.g. Griff is a blitzer, so he fills one of those slots). A coach cannot use team re-rolls on allied players.

Minotaurs, Rat Ogres and Trolls (Big Guys) can field their own teams (as shown below). These types of big guys cannot hire starplayers other than from their own race. In general, these big guys are taken as allies to other races, rather than having a team of their own. 

Also note that allying is not reversable: Chaos Dwarf can incorporate Globins, but a Goblin team cannot field a Choas Dwarf.

Players shoud agree upfront a match/leagues on the use of 'mixed teams'.

AMAZON
Qty Title Cost MA ST AG AV Skills Updates
0-12 Linewomen 50,000 6 3 3 7 Dodge General
0-2 Amazon Catcher 70,000 6 3 3 7 Dodge, Catch General, agility
0-2 Amazon Thrower 70,000 6 3 3 7 Dodge, pass General, passing
0-4 Amazon Blitzer 90,000 6 3 3 7 Dodge, block General, strength

Allies: Human, Unicorns

Cannot use weapons

Re-roll: 40,000

 

BRETONNIAN
Qty Title Cost MA ST AG AV Skills Updates
0-12 Peasants 40,000 6 3 3 7 None General
0-2 Squire Catcher 70,000 8 2 3 7 Dodge, catch General, agility
0-2 Squire Throwers 70,000 6 3 3 7 Sure hands, pass General, passing
0-2 Realm Knights 100,000 6 3 3 8 Block, stand firm General, strength
0-2 Questing Knights 130,000 7 4 3 9 Block, stand firm, leader General, strength

Allies: Human

Knight & Squires may not foul or assist in fouls, cannot use weapons

Re-roll: 60,000

 

CHAOS
Qty Title Cost MA ST AG AV Skills Updates
0-12 Beastmen 60,000 6 3 3 8 Horns General, strength, physical
0-4 Chaos warriors 100,000 5 4 3 9 None General, strength, physical

Allies: Deamon, Chaos Dwarf, Dark Elf, Goblin, Orc, Skaven, Minotaur, Norse, Ogre, Vampire

Can use Chainsaw, Deathroller. 

Re-roll: 70,000

CHAOS DWARFS
Qty Title Cost MA ST AG AV Skills Updates
0-12 Hobgoblins 40,000 6 3 3 7 None General
0-4 Chaos dwarf 70,000 4 3 2 9 Block, tackle, thick skull General, strength
0-2 Bull Centaur 130,000 6 4 2 9 Sprint, sure feet, thick skull  

Allies: Chaos, Goblin, Orc, Minotaur

Can use chainsaw, explosive bombs, death roller.

Re-roll: 50,000

DAEMONS

Each Demon-team consists out of beastmen and chaos warriors (see the first rows). In addition, depending on the type of daemon they may contain two additional daemon types.

Qty Title Cost MA ST AG AV Skills Updates
0-12 Beastmen 60,000 6 3 3 8 Horns General, strength, physical
0-4 Chaos Warrior 100,000 5 4 3 9 - General, strength, physical
DAEMON - KHORNE
0-2 Bloodletter 130,000 6 5 3 7 Frenzy

Daemonic aura

General, strength, physical
0-1 Bloodthirster 240,000 6 8 3 10 Block, break tackle, dirty player, mighty blow

Unstable, daemonic aura

General, strength, physical
DAEMON - NURGLE TEAMS
0-2 Plague Bearer 120,000 6 4 3 7 Foul appearance, horns

Deamonic aura

General, strength, physical
0-1 Great Unclean on 230,000 3 7 1 9 Fou appearancen, multiple block, pile on, stand firm, thick skull

Unstable, daemonic auro

General, strength, physical
DAEMON - SLAANESH TEAMS
0-2 Daemonette 110,000 6 3 4 7 Hypnotic gaze, claw
Daemonic auro
General, strength, physical
0-1 Keeper of Secrets 230,000 6 7 3 9 Block, claw, extra arms, horns

Unstable, deaemonic aura

General, strength, physical
DAEMON - TZEENTCH TEAM
0-2 Pink Horror 120,000 6 3 3 7 Big hand

Split, deaemonic aura

General, strength, physical
  Blue Horror - 6 2 3 6 Stunty

Daemonic aura

General, strength, physical
If a PH is injured it splits into two BH's. BH's may be brought back to PH after the match (if at least one survives)
0-1 Lord of Change 240,000 6 7 3 9 Jump up, leader, leap, pass, block

Unstable, deaemonic aura

General, strength, physical

Allies: Chaos

Only the Chaos  warriors may use weapons (Chainsaw, poison dagger, deathroller)

Re-roll: 70,000

 

DARK ELVES
Qty Title Cost MA ST AG AV Skills Updates
0-12 Linemen 70,000 6 3 4 8 None General, agility
0-2 Throwers 90,000 6 3 4 8 Pass General, agility, passing
0-2 Blitzers 90,000 7 3 4 8 Block General, agility
0-2 Witch elves 110,000 7 3 4 7 Frenzy, dodge, jump up General, agility

Allies: Chaos, Minotaur, Vampire

Get  one extra free starting team reroll.  Can use Poison dagger.

Re-roll: 50,000

DWARFS
Qty Title Cost MA ST AG AV Skills Updates
0-12 Long Beards 70,000 4 3 2 9 Block, tackle, thick skull General, strength
0-2 Runners 80,000 6 3 3 8 Sure hands, thick skull General, passing
0-2 Blitzers 80,000 5 3 3 9 Block, thick skull General, strength
0-2 Troll slayers 90,000 5 3 2 8 Block, frenzy, dauntless, thick skull General, strength

Allies: Human, Norse, Ogre

Get one extra free starting team reroll. Can use chainsaw, explosive bombs, deathroller. 

Re-roll: 40,000

GOBLINS
Qty Title Cost MA ST AG AV Skills Updates
0-16 Goblins 40,000 6 2 3 7 Right stuff, dodge, stunty Agility
0-2 Troll 100,000 4 5 1 9 Mighty blow

Really stupid, regenerate, always hungry

Agility

Allies: Chaos, Skaven, Ogre, Orc

Can use chainsaw, explosive bombs, stink bombs, pogostick, ball and chain

Re-roll: 60,000

HALFLINGS
Qty Title Cost MA ST AG AV Skills Updates
0-16 Halflings 30,000 5 2 3 6 Right stuff, dodge, stunty Agility

Allies: Human, Treemen, Wood Elf

Cannot use weapons

Re-roll: 60,000


HIGH ELVES
Qty Title Cost MA ST AG AV Skills Updates
0-12 Linemen 70,000 6 3 4 8 None General, agility
0-2 Phoenix warriors 80,000 6 3 4 8 Pass General, agility, passing
0-2 Lion warriors 90,000 8 3 4 7 Dodge General, agility
0-2 Dragon warriors 100,000 7 3 4 8 Block General, agility

Allies: Human, Wood Elf

Cannot use weapons, get one free extra starting team reroll

Re-roll: 50,000

HUMANS
Qty Title Cost MA ST AG AV Skills Updates
0-12 Linemen 50,000 6 3 3 8 None General
0-4 Catchers 70,000 8 2 3 8 Catch, dodge General, agility
0-2 Throwers 70,000 6 3 3 8 Sure hands, pass General, passing
0-4 Blitzers 90,000 7 3 3 8 Block General, strength

Allies: Amazons, Bretonnians, Dwarf, Hafling, High Elf, Norse, Orge, Wood Elf

Can use chainsaw, blunderbuss, poison dagger, ball & chain, deathroller

Re-roll: 50,000

KHEMRI TEAMS
Qty Title Cost MA ST AG AV Skills Updates
0-16 Skeletons 30,000 5 3 2 7 Regenerate General
0-4 Mummies 100,000 3 5 1 9 Mighty blow

Regenerate

General, strength
0-4 Tomb Guardians 90,000 5 3 3 7 Block, guard

Regenerate

General, strength

Allies: none

Re-roll: 70,000

 

LIZARDMEN TEAMS 
Qty Title Cost MA ST AG AV Skills Updates
0-12 Skink 60,000 8 2 3 7 Dodge, stunty General, agility
0-6 Saurus 80,000 6 4 1 9 - General, strength
0-2 Kroxigor 130,000 6 5 1 9 Big Guy, prehensile tail, thick skull

Bonehead

Strength

Allies: High Elf, Human

Poison dagger

Re-roll: 60,000

 

MINOTAUR TEAMS
Qty Title Cost MA ST AG AV Skills Updates
0-2 Minotaur 110,000 5 5 2 8 Horns, mighty blow, thick skull

Wild animal, always hungry

 

Big guy teams cannot field more than eight big guys

Re-roll: 100,000

 

NORSE
Qty Title Cost MA ST AG AV Skills Updates
0-12 Linemen 50,000 6 3 3 7 Block General
0-2 Catcher 70,000 6 3 3 7 Dodge, catch General, agility
0-2 Thrower 70,000 6 3 3 7 Dodge, pass General, passing
0-4 Blitzer 90,000 6 3 3 7 Block, frenzy, Jump up General, strength

Allies: Chaos, Dwarf, Ogres, Human, Orc

May use chainsaw, ball & chain, deatroller

Re-roll: 60,000

 

RAT OGRE TEAMS
Qty Title Cost MA ST AG AV Skills Updates
0-2 Ogre 120,000 5 5 2 9 Mighty blow, thick skull

Bone-head

 

Big guy teams cannot field more than eight big guys

Re-roll: 100,000

 

ORCS
Qty Title Cost MA ST AG AV Skills Updates
0-12 Linemen 50,000 5 3 3 9 None General
0-2 Throwers 70,000 5 3 3 9 Sure hands, pass General, passing
0-4 Black orcs 80,000 4 4 2 9 None General, strength
0-4 Blitzers 80,000 6 3 3 9 Block General, strength

Allies: Chaos, Chaos Dwarfs, Goblin, Norse, Ogre, Snotlings

May use chainsaw

Re-roll: 60,000

SKAVEN
Qty Title Cost MA ST AG AV Skills Updates
0-12 Linemen 50,000 7 3 3 7 None General, physical
0-2 Throwers 70,000 7 3 3 7 Sure hands, pass General, passing, physical
0-4 Gutter runners 80,000 9 2 4 7 Dodge General, agility, physical
0-2 Storm vermin 90,000 7 3 3 8 Block General, strength, physical
0-2 Rat Ogre 130,000 6 5 3 8 Mighty blow, prehensile tail

Wild animal

 

Allies: Chaos, Goblin, Minotaur

Can use poison dagger, death roller

Re-roll: 60,000

 

SNOTLINGS
Qty Title Cost MA ST AG AV Skills Updates
0-30 Snotlings 20,000 5 1 3 5 Right stuff, dodge, side step

Titchy

Agility
0-4 Trolls 100,000 4 5 1 9 Big guy, Mighty blow

Always hungry, regenerate, really stupid

Strength

Allies: Orcs, Goblins, Ogres, Trolls

No official weapons, may field up a lot of players (as one base counts as one player)

Re-roll: 80,000

 

TREEMAN TEAMS
Qty Title Cost MA ST AG AV Skills Updates
0-2 Treeman 110,000 2 6 1 10 Mighty blow, thick skull, stand firm

Take root

 

Big guy teams cannot field more than eight big guys. When a Treeman falls, it takes a 4+ (D6) to get up at the cost of 2 MA's. In addition, friendly (non-prone) players in the tackle zone may add +1 to the roll.

Re-roll: 100,000

 

UNDEAD
Qty Title Cost MA ST AG AV Skills Updates
0-12 Skeletons 30,000 5 3 2 7 Regenerate General
0-8 Zombies 30,000 4 3 2 8 Regenerate General
0-4 Ghouls 70,000 7 3 3 7 Dodge General, agility
0-2 Wights 90,000 6 3 3 8 Block, regenerate General
0-4 Mummy 100,000 3 5 1 9 Mighty blow, regenerate General, strength

Allies: Chaos, Dark Elf, Minotaur, Vampire (not a Vamp Lord)

No special weapons

Re-roll: 70,000

 

VAMPIRE TEAMS (not available as seperate BB miniatures)
Qty Title Cost MA ST AG AV Skills Updates
0-12 Vampires 110,000 6 4 4 8 Hypnotic gaze, regenerate

Off for a bite

0-12 Human Thralls 50,000 6 3 3 7 -
0-1 Vampire Lord 180,000 6 5 4 9 Block, dodge, hypnotic gaze, regeneate Strength
Allies: Undead

No special weapons

Re-roll: 50,000

 

WOOD ELF
Qty Title Cost MA ST AG AV Skills Updates
0-12 Linemen 70,000 7 3 4 7 None General, agility
0-2 Catchers 90,000 9 2 4 7 Catch, dodge General, agility
0-2 Throwers 90,000 7 3 4 7 Pass General, agility, passing
0-2 War dancers 120,000 8 3 4 7 Block, dodge, leap General, agility

Allies: Amazons, Hafling, High Elf, Human, Treeman

Get one extra free starting team reroll.

Re-roll: 50,000