Spacix
Parent Glossary Spacix Nomic Bartok Logrolling Coalitions Bamzai Prisoners Game RSP

 

Parent

Spacix

Spacix is a kid's game, based on the CCG concept and distritbuted by Coca Cola and Mars as part of marketing campaign. The cards look like:

 

               

On the down side of each card you see 4 figures/values. Each kid brings his/her own deck of cards. The cards are played blind. On each turn a kids decides the leading attribute (figure 1,2,3 or 4) and turn the upper card. The card with the highest value of the named attribute wins. In case 1 (attribute 1 wins) card 3 win (940), in case 2 card 1 wins (860), in case 3 card 2 wins (740), in case 4 card 2 wins (660). None of the cards is full winner (non-transitivity), but card 2 is slightly dominant in this case. How simple this game is, it shows that you can build several strategies (e.g. you concentrate on high 1st number and you will alway call on the first number during turn, or you can can make a deck with high total numbers, etc.). 

For fun (analysis) sake, below you find the cards I have and an small analysis in the light of theory. Also the cards are given to assess the theory of transivitity.

NAME VALUE1 VALUE2 VALUE3 VALUE4 TOTAL
almix 600 490 870 800 2760
bikamax 950 840 170 590 2550
bikanix 910 630 150 500 2190
blastic 115 300 960 310 1685
boxinix 760 960 460 180 2360
boxor 660 980 340 200 2180
brake 940 790 175 505 2410
bulb 640 475 850 130 2095
cellix 640 320 360 400 1720
cellor 590 200 390 430 1610
chemix 320 160 600 930 2010
coquinor 310 610 350 490 1760
deltamax 900 700 190 570 2360
dinor 920 560 530 270 2280
dita 575 225 680 815 2295
dita 575 225 680 815 2295
drumor 650 460 590 440 2140
enchantix 580 550 160 650 1940
enchantor 550 370 110 610 1640
energix 690 970 640 150 2450
fishor 160 850 280 600 1890
gummix 780 820 250 250 2100
harpix 280 380 750 550 1960
harpor 210 300 780 520 1810
housy 900 610 155 520 2185
hypnix 370 270 880 740 2260
jam 615 910 525 380 2430
live 460 320 785 305 1870
orchidor 480 690 320 310 1800
parix 820 650 180 620 2270
planor 750 910 550 300 2510
slam 625 940 505 355 2425
spidix 970 660 140 380 2150
spirix 540 120 720 100 1480
surfmax 960 800 260 420 2440
synthax 350 400 520 530 1800
synthix 400 530 620 580 2130
turtix 670 440 610 720 2440
ufax 180 520 910 760 2370
voltaga 925 870 230 465 2490
planix 790 860 580 230 2460
yoyax 440 180 740 660 2020
deltanix 940 720 230 470 2360
MAX VAL 970 980 960 930 2760

Looking at the values above there are a few thing to note. 

bulletThe total of the card value varies a lot (1480 to 2760). 
bulletNo card is dominant
bulletThe cards the highest values has no values above 900
bullet'Slam' is fully dominant over 'Orchidor' (this should tell you something about your strategy).

It is an interesting exercise to set up winning strategies for this game. You can do that yourself.